From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96449] Dying Light reports OpenGL version 3.0 with mesa-git
Date: Fri, 14 Oct 2016 09:38:34 +0000
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Date: Fri, 14 Oct 2016 09:38:34 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96449
--- Comment #10 from Jan Ziak <0xe2.0x9a.0x9b@gmail.com> ---
Quote from
[https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/90=
4490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=3D904568#post904568]:
The first 2 frames contain:
[code]
1063 @0 glMatrixMode(mode =3D GL_MODELVIEW)
1064 @0 glLoadIdentity()
1065 @0 glViewport(x =3D 0, y =3D 0, width =3D 512, height =3D 256)
1066 @0 glMatrixMode(mode =3D GL_PROJECTION)
1067 @0 glLoadIdentity()
....
1090 @0 glBegin(mode =3D GL_TRIANGLE_STRIP)
1091 @0 glTexCoord2f(s =3D 0, t =3D 0)
1092 @0 glVertex2f(x =3D 0, y =3D 0)
1093 @0 glTexCoord2f(s =3D 1, t =3D 0)
1094 @0 glVertex2f(x =3D 512, y =3D 0)
1095 @0 glTexCoord2f(s =3D 0, t =3D 1)
1096 @0 glVertex2f(x =3D 0, y =3D 256)
1097 @0 glTexCoord2f(s =3D 1, t =3D 1)
1098 @0 glVertex2f(x =3D 512, y =3D 256)
1099 @0 glEnd()
[/code]
For reference: https://www.opengl.org/wiki/Legacy_OpenGL
Although the 3rd and subsequent frames are missing from qapitrace, it can be
assumed that Dying Light is most likely using the compatibility mode.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14764379141.9b2EC.25708
Date: Fri, 14 Oct 2016 09:38:34 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 10
on bug 96449<=
/a>
from Jan Ziak
Quote from
[https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-a=
rticles/904490-another-fun-day-in-mesa-git-radv-nvc0-radeonsi?p=3D904568#po=
st904568]:
The first 2 frames contain:
[code]
1063 @0 glMatrixMode(mode =3D GL_MODELVIEW)
1064 @0 glLoadIdentity()
1065 @0 glViewport(x =3D 0, y =3D 0, width =3D 512, height =3D 256)
1066 @0 glMatrixMode(mode =3D GL_PROJECTION)
1067 @0 glLoadIdentity()
....
1090 @0 glBegin(mode =3D GL_TRIANGLE_STRIP)
1091 @0 glTexCoord2f(s =3D 0, t =3D 0)
1092 @0 glVertex2f(x =3D 0, y =3D 0)
1093 @0 glTexCoord2f(s =3D 1, t =3D 0)
1094 @0 glVertex2f(x =3D 512, y =3D 0)
1095 @0 glTexCoord2f(s =3D 0, t =3D 1)
1096 @0 glVertex2f(x =3D 0, y =3D 256)
1097 @0 glTexCoord2f(s =3D 1, t =3D 1)
1098 @0 glVertex2f(x =3D 512, y =3D 256)
1099 @0 glEnd()
[/code]
For reference: https:=
//www.opengl.org/wiki/Legacy_OpenGL
Although the 3rd and subsequent frames are missing from qapitrace, it can be
assumed that Dying Light is most likely using the compatibility mode.
You are receiving this mail because:
- You are the assignee for the bug.
=
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