From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 96512] Portal Stories Mel: Player's hands appear black at high shader quality Date: Tue, 26 Jul 2016 19:56:16 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1229030398==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id D46B86E1CF for ; Tue, 26 Jul 2016 19:56:15 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1229030398== Content-Type: multipart/alternative; boundary="14695629751.198EDAC2b.22358"; charset="UTF-8" --14695629751.198EDAC2b.22358 Date: Tue, 26 Jul 2016 19:56:15 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96512 Nicolai H=C3=A4hnle changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTOURBUG Status|NEW |RESOLVED --- Comment #8 from Nicolai H=C3=A4hnle --- I believe that this is a game bug. Some of the black objects are rendered in draw calls between 526669 and 526= 714 of the provided trace. They're using program 2823, which contains fragment shader 2811, which uses a shadow sampling instruction on sampler 15, but the texture bound to texture 15 is a 1x1 GL_SRGB texture. The GLSL 4.50 spec in the section on Texture Functions says: "If a shadow texture call is made to a sampler that does not represent a depth texture, = then results are undefined." -- that is, the game is invoking undefined behaviou= r, hence this is not our bug. --=20 You are receiving this mail because: You are the assignee for the bug.= --14695629751.198EDAC2b.22358 Date: Tue, 26 Jul 2016 19:56:15 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Nicolai H=C3=A4hnle changed bug 96512<= /a>
What Removed Added
Resolution --- NOTOURBUG
Status NEW RESOLVED

Comment= # 8 on bug 96512<= /a> from Nicolai H=C3=A4hnle
I believe that this is a game bug.

Some of the black objects are rendered in draw calls between 526669 and 526=
714
of the provided trace. They're using program 2823, which contains fragment
shader 2811, which uses a shadow sampling instruction on sampler 15, but the
texture bound to texture 15 is a 1x1 GL_SRGB texture.

The GLSL 4.50 spec in the section on Texture Functions says: "If a sha=
dow
texture call is made to a sampler that does not represent a depth texture, =
then
results are undefined." -- that is, the game is invoking undefined beh=
aviour,
hence this is not our bug.


You are receiving this mail because:
  • You are the assignee for the bug.
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