From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Date: Wed, 15 Jun 2016 23:08:55 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96541
Bug ID: 96541
Summary: Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: adf.lists@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 124549
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124549&action=3Dedit
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
--=20
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--14660321350.DFfc426C.18661
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Auto-Submitted: auto-generated
| Bug ID |
96541
|
| Summary |
Tonga Unreal elemental bad rendering since radeonsi: Decompre=
ss DCC textures in a render feedback loop
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
adf.lists@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 12454=
9 [details]
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1197462193==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Date: Wed, 15 Jun 2016 23:09:44 +0000
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Date: Wed, 15 Jun 2016 23:09:44 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D96541
--- Comment #1 from Andy Furniss ---
Created attachment 124550
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124550&action=3Dedit
elemental good rendering
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--===============0036843073==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Date: Fri, 09 Sep 2016 09:49:01 +0000
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Date: Fri, 9 Sep 2016 09:49:01 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D96541
Andy Furniss changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Andy Furniss ---
Working with current mesa/llvm.
Not sure when/what fixed as I haven't tested for a while.
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Andy Furniss
changed
bug 96541<=
/a>
| What |
Removed |
Added |
| Resolution |
---
|
FIXED
|
| Status |
NEW
|
RESOLVED
|
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