From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 96602] [radeonsi] Dreamfall Chapters: one shader fails to compile, minor visual corruption Date: Tue, 21 Jun 2016 18:58:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1746883234==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 7083A6E151 for ; Tue, 21 Jun 2016 18:58:34 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1746883234== Content-Type: multipart/alternative; boundary="14665355140.CdDCcA24.4888"; charset="UTF-8" --14665355140.CdDCcA24.4888 Date: Tue, 21 Jun 2016 18:58:34 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96602 Kai changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED --- Comment #3 from Kai --- (In reply to Nicolai H=C3=A4hnle from comment #2) > With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in = the > provided log file compiles without error. Let us know if there are any ot= her > problems with the game. Thanks for the fast reply and patch! I can confirm, that with the stack detailed below I'm no longer seeing the shader compilation failure. The min= or visual corruption is still there, but I'll open a separate bug for that, si= nce it seems unconnected. You can have my: Tested-by: Kai Wasserb=C3=A4ch for The stack used was (Debian testing, fully updated, as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r273281 (3.9 devel) + X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1 --=20 You are receiving this mail because: You are the assignee for the bug.= --14665355140.CdDCcA24.4888 Date: Tue, 21 Jun 2016 18:58:34 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated Kai changed bug 96602<= /a>
What Removed Added
Resolution --- FIXED
Status NEW RESOLVED

Comment= # 3 on bug 96602<= /a> from Kai
(In reply to Nicolai H=C3=A4hnle from comment #2)
> With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the
> provided log file compiles without error. Let us know if there are any=
 other
> problems with the game.

Thanks for the fast reply and patch! I can confirm, that with the stack
detailed below I'm no longer seeing the shader compilation failure. The min=
or
visual corruption is still there, but I'll open a separate bug for that, si=
nce
it seems unconnected.

You can have my:
 Tested-by: Kai Wasserb=C3=A4ch <kai@dev.carbon-project.org>
for <http://reviews.llvm.org/D21551?id=3D61349&download=3Dtrue&=
gt;

The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r273281 (3.9 devel) +
<http://reviews.llvm.org/D21551?id=3D61349&download=3Dtrue>
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1


You are receiving this mail because:
  • You are the assignee for the bug.
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