From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96602] [radeonsi] Dreamfall Chapters: one shader fails to
compile, minor visual corruption
Date: Tue, 21 Jun 2016 18:58:34 +0000
Message-ID:
What
Removed
Added
Resolution
---
FIXED
Status
NEW
RESOLVED
(In reply to Nicolai H=C3=A4hnle from comment #2)
> With the patch at http://reviews.llvm.org/D21551 for LLVM, the shader in the
> provided log file compiles without error. Let us know if there are any=
other
> problems with the game.
Thanks for the fast reply and patch! I can confirm, that with the stack
detailed below I'm no longer seeing the shader compilation failure. The min=
or
visual corruption is still there, but I'll open a separate bug for that, si=
nce
it seems unconnected.
You can have my:
Tested-by: Kai Wasserb=C3=A4ch <kai@dev.carbon-project.org>
for <http://reviews.llvm.org/D21551?id=3D61349&download=3Dtrue&=
gt;
The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r273281 (3.9 devel) +
<http://reviews.llvm.org/D21551?id=3D61349&download=3Dtrue>
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1