From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96622] [radeonsi] "Dreamfall Chapters: The longest Journey"
shows visual corruption
Date: Wed, 22 Jun 2016 17:19:41 +0000
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Date: Wed, 22 Jun 2016 17:19:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D96622
--- Comment #2 from Kai ---
(In reply to Nicolai H=C3=A4hnle from comment #1)
> Thanks for opening the separate report.
No need to thank me for that. It's easier for everybody this way. ;-) (Btw,=
I
marked bug 96602 as resolved yesterday, even though
is not commited yet. That might have been a
bit rash. In case you need it open for tracking/remembering to ping D21551 =
if
needed, let me know and I reopen it.)
> Can you create an apitrace that shows the visual corruption?
Sure. You can find the trace in compressed form at
. Please
note, that you will need a password and user name to access the trace, since
it's ~ 1.2 GB in size even in compressed form (~ 2.6 GB uncompressed) and I
want to prevent needless downloads. According to my records you should alre=
ady
have working login credentials from a prior report/trace. If you need me to
reset the password, just let me know (other known Mesa developers wanting to
have a look at the file, can contact me for credentials by private e-mail).
The trace shows my graphics settings for the game at the beginning to allow=
you
to recreate the setup, should you gain/have access to the game.
The first sequence after the loading screen doesn't show a glitch in the tr=
ace,
even though I saw some white pixels on the balcony while recording.
The corruption from attachment 124647 can be seen after the second loading
screen.
The trace was recorded with the same stack and game version as described in
comment #0.
Let me know, if you need anything else.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Wed, 22 Jun 2016 17:19:41 +0000
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Comment=
# 2
on bug 96622<=
/a>
from Kai
(In reply to Nicolai H=C3=A4hnle from comment #1)
> Thanks for opening the separate report.
No need to thank me for that. It's easier for everybody this way. ;-) (Btw,=
I
marked bug 96602 as resolved yesterday, ev=
en though
<http://reviews.llvm.org/D215=
51> is not commited yet. That might have been a
bit rash. In case you need it open for tracking/remembering to ping D21551 =
if
needed, let me know and I reopen it.)
> Can you create an apitrace that shows the visual=
corruption?
Sure. You can find the trace in compressed form at
<http://dev.carbon-project.org/debian/mesa.bugs/96622/dfc.trace.xz>. Please
note, that you will need a password and user name to access the trace, since
it's ~ 1.2 GB in size even in compressed form (~ 2.6 GB uncompressed) and I
want to prevent needless downloads. According to my records you should alre=
ady
have working login credentials from a prior report/trace. If you need me to
reset the password, just let me know (other known Mesa developers wanting to
have a look at the file, can contact me for credentials by private e-mail).
The trace shows my graphics settings for the game at the beginning to allow=
you
to recreate the setup, should you gain/have access to the game.
The first sequence after the loading screen doesn't show a glitch in the tr=
ace,
even though I saw some white pixels on the balcony while recording.
The corruption from attachment 124647 [details] can be see=
n after the second loading
screen.
The trace was recorded with the same stack and game version as described in
comment #0.
Let me know, if you need anything else.
You are receiving this mail because:
- You are the assignee for the bug.
=
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