From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 96782] [regression bisected] R600 fp64 and glsl-4.00 piglit failures Date: Sat, 02 Jul 2016 19:13:27 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0813338921==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id B99F06E0F3 for ; Sat, 2 Jul 2016 19:13:27 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0813338921== Content-Type: multipart/alternative; boundary="14674868070.50c4.23336"; charset="UTF-8" --14674868070.50c4.23336 Date: Sat, 2 Jul 2016 19:13:27 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96782 --- Comment #2 from James Harvey --- Hi Jan, Yes, the patch fixed all of the regressed piglits. It looks like these are now fixed as well: spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec= 3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec= 4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec= 3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec= 4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec= 3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec= 4-bvec4: fail pass spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: f= ail pass spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: f= ail pass spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: f= ail pass spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: f= ail pass spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: f= ail pass spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: f= ail pass Thanks! Tested-by: James Harvey --=20 You are receiving this mail because: You are the assignee for the bug.= --14674868070.50c4.23336 Date: Sat, 2 Jul 2016 19:13:27 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 2 on bug 96782<= /a> from James Harvey
Hi Jan,
 Yes, the patch fixed all of the regressed piglits.  It looks like these are
now fixed as well:

spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec=
3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec=
4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec=
3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec=
4-bvec4:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec=
3-bvec3:
fail pass
spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec=
4-bvec4:
fail pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-bvec3: f=
ail
pass
spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec4-bvec4: f=
ail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec3-bvec3: f=
ail
pass
spec/glsl-4.00/execution/conversion/geom-conversion-explicit-dvec4-bvec4: f=
ail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-bvec3: f=
ail
pass
spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-bvec4: f=
ail
pass

Thanks!
Tested-by: James Harvey <lot=
hmordor@gmail.com>


You are receiving this mail because:
  • You are the assignee for the bug.
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