From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 96835] "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash
Date: Wed, 06 Jul 2016 23:05:24 +0000 [thread overview]
Message-ID: <bug-96835-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=96835
Bug ID: 96835
Summary: "gallium: Force blend color to 16-byte alignment"
crash with "-march=native -O3" causes some 32bit games
to crash
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: raffarti@zoho.com
QA Contact: dri-devel@lists.freedesktop.org
Building mesa with "-march=native -O3" causes some 32 bit games to crash at
start since "gallium: Force blend color to 16-byte alignment" patch
(d8d6091a846ac2a40a011d512d6d57f6c8442e6a). This happens using both opengl or
nine. Everything works as expected using "-march=native -O2".
tested games are:
Native:
The Talos Princible (32 bit) -- Always crash
The Talos Princible (64 bit) -- Works
Wine (32bit):
League of Legends -- Always crash
World of Warcraft 1.21 -- Always crash
World of Warcraft 2.4.3 -- Sometimes crashes
World of Warcraft 3.3.5 -- Most times works
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next reply other threads:[~2016-07-06 23:05 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-06 23:05 bugzilla-daemon [this message]
2016-07-07 0:43 ` [Bug 96835] "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash bugzilla-daemon
2016-07-07 7:17 ` bugzilla-daemon
2016-07-07 13:17 ` bugzilla-daemon
2016-07-07 16:37 ` bugzilla-daemon
2016-07-07 16:38 ` bugzilla-daemon
2016-07-07 16:38 ` bugzilla-daemon
2016-07-08 3:11 ` bugzilla-daemon
2016-07-08 9:13 ` bugzilla-daemon
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