From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96860] Aliasing when using vdpau with mpv
Date: Sat, 09 Jul 2016 10:22:19 +0000
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Date: Sat, 9 Jul 2016 10:22:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D96860
--- Comment #2 from nfxjfg@gmail.com ---
> Does this happen with -vo vdpau as well?
No. It didn't happen with mapping video mixer output surfaces in GL either.
This issue came up because mpv started to map video surface textures direct=
ly.
> If not it sounds like the deinterlacing shader in mpv doesn't work 100% c=
orrectly.
Any clue what could be wrong? (See linked mpv bug report.)
Also, another user replied and claimed it got fixed by updating to Mesa 12.
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Date: Sat, 9 Jul 2016 10:22:19 +0000
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Comment=
# 2
on bug 96860<=
/a>
from nfxjfg@gmail.com=
a>
> Does this happen with -vo vdpau as =
well?
No. It didn't happen with mapping video mixer output surfaces in GL either.
This issue came up because mpv started to map video surface textures direct=
ly.
> If not it sounds like the deinterlacing shader i=
n mpv doesn't work 100% correctly.
Any clue what could be wrong? (See linked mpv bug report.)
Also, another user replied and claimed it got fixed by updating to Mesa 12.=
You are receiving this mail because:
- You are the assignee for the bug.
=
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