From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
Date: Wed, 20 Jul 2016 23:35:31 +0000 [thread overview]
Message-ID: <bug-97003-502-DvylDQt1xN@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97003-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=97003
--- Comment #2 from kudahkukarek@gmail.com ---
Created attachment 125187
--> https://bugs.freedesktop.org/attachment.cgi?id=125187&action=edit
valgrind --leak-check=full --trace-children=yes
--vex-iropt-register-updates=allregs-at-mem-access --workaround-gcc296-bugs=yes
--smc-check=all wine DDDA.exe
(In reply to Michel Dänzer from comment #1)
> Can you run the game with
>
> valgrind --leak-check=full [game command line]
>
> and attach the corresponding valgrind output?
>
> Please make sure at least radeonsi_dri.so has debugging symbols available
> for this.
It does not launch under valgrind for me, it dies from unknown instruction in
ntdll (log attached)
vex x86->IR: unhandled instruction bytes: 0x36 0x89 0x50 0xC
Also to clarify, "ERR08 : Memory overrun." refers to GPU's video memory running
out, the game does not cause system OOM.
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next prev parent reply other threads:[~2016-07-20 23:35 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-07-20 8:33 [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders bugzilla-daemon
2016-07-20 8:38 ` bugzilla-daemon
2016-07-20 23:35 ` bugzilla-daemon [this message]
2016-07-21 2:07 ` bugzilla-daemon
2016-07-21 4:10 ` bugzilla-daemon
2016-07-22 9:08 ` bugzilla-daemon
2016-07-22 9:16 ` bugzilla-daemon
2016-07-23 1:07 ` bugzilla-daemon
2017-02-14 2:53 ` bugzilla-daemon
2018-08-31 6:30 ` bugzilla-daemon
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