From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97003] [d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders Date: Thu, 21 Jul 2016 04:10:50 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1775486306==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 2A8AA6E974 for ; Thu, 21 Jul 2016 04:10:50 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1775486306== Content-Type: multipart/alternative; boundary="14690742500.9bBdF.30033"; charset="UTF-8" --14690742500.9bBdF.30033 Date: Thu, 21 Jul 2016 04:10:50 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97003 --- Comment #4 from kudahkukarek@gmail.com --- (In reply to Michel D=C3=A4nzer from comment #3) > valgrind doesn't understand some (not very) recent AMD specific instructi= ons > yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoid t= his. Ok, I'll recompile wine and try again. > Right, but video memory leaks are usually accompanied by corresponding > system memory leaks, which can be caught by valgrind. True, the game does noticeably leak system memory (1.5+ GiB footprint with precompiled shaders vs 500 MB with mono) --=20 You are receiving this mail because: You are the assignee for the bug.= --14690742500.9bBdF.30033 Date: Thu, 21 Jul 2016 04:10:50 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 4 on bug 97003<= /a> from kudahkukar= ek@gmail.com
(In reply to Michel D=C3=A4nzer from comment #3)
> valgrind doesn't understand some (not very) rece=
nt AMD specific instructions
> yet. I build everything with -march=3Damdfam10 -mtune=3Dnative to avoi=
d this.

Ok, I'll recompile wine and try again.

> Right, but video memory leaks are usually accomp=
anied by corresponding
> system memory leaks, which can be caught by valgrind.

True, the game does noticeably leak system memory (1.5+ GiB footprint with
precompiled shaders vs 500 MB with mono)


You are receiving this mail because:
  • You are the assignee for the bug.
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