From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97305] Wrong values returned by
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT & GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
randomly breaks stuff
Date: Thu, 11 Aug 2016 22:12:15 +0000
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Date: Thu, 11 Aug 2016 22:12:15 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D97305
Marek Ol=C5=A1=C3=A1k changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|NEW |RESOLVED
--- Comment #5 from Marek Ol=C5=A1=C3=A1k ---
Pre-GCN cards require an alignment of 256 bytes for uniform buffers. GCN ca=
rds
only require 4 byte alignment there.
All other buffer binding points require 1, 2, or 4 bytes depending on the t=
exel
size. It's really min(texel_size, 4).
Whatever the closed OpenGL driver reports doesn't correspond to the reality.
The limits reported by our Vulkan driver are very similar to Mesa.
--=20
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Date: Thu, 11 Aug 2016 22:12:15 +0000
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=
Marek Ol=C5=A1=C3=A1k
changed
bug 97305<=
/a>
| What |
Removed |
Added |
| Resolution |
---
|
NOTABUG
|
| Status |
NEW
|
RESOLVED
|
Comment=
# 5
on bug 97305<=
/a>
from Marek Ol=C5=A1=C3=A1k
Pre-GCN cards require an alignment of 256 bytes for uniform bu=
ffers. GCN cards
only require 4 byte alignment there.
All other buffer binding points require 1, 2, or 4 bytes depending on the t=
exel
size. It's really min(texel_size, 4).
Whatever the closed OpenGL driver reports doesn't correspond to the reality.
The limits reported by our Vulkan driver are very similar to Mesa.
You are receiving this mail because:
- You are the assignee for the bug.
=
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