From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97338] Black squares in the Spec Ops: The Line chapter select
screen
Date: Fri, 02 Sep 2016 12:54:40 +0000
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Date: Fri, 2 Sep 2016 12:54:40 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D97338
--- Comment #3 from Nicolai H=C3=A4hnle ---
Created attachment 126172
--> https://bugs.freedesktop.org/attachment.cgi?id=3D126172&action=3Dedit
Problematic fragment shader
Okay, so here's a bit more detail of what is happening: the attached fragme=
nt
shader (shader object 31) samples a 2D vector from PSampler2 (texture object
3153) and does some computations on it involving inversesqrt, under the
assumption that the dot product of the vector is <=3D 1. This is false: loo=
king
at level 0 of texture 3153 reveals e.g. a unorm value (142, 255) at texel
155,263.
The likely cause here is that this is a port from D3D, which specifies that=
rsq
should take the absolute value of its argument, to GLSL, which says that
inversesqrt is undefined for values <=3D 0.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14728208801.33f9B769E.32409
Date: Fri, 2 Sep 2016 12:54:40 +0000
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Auto-Submitted: auto-generated
Comment=
# 3
on bug 97338<=
/a>
from Nicolai H=C3=A4hnle
Created attachment 1=
26172 [details]
Problematic fragment shader
Okay, so here's a bit more detail of what is happening: the attached fragme=
nt
shader (shader object 31) samples a 2D vector from PSampler2 (texture object
3153) and does some computations on it involving inversesqrt, under the
assumption that the dot product of the vector is <=3D 1. This is false: =
looking
at level 0 of texture 3153 reveals e.g. a unorm value (142, 255) at texel
155,263.
The likely cause here is that this is a port from D3D, which specifies that=
rsq
should take the absolute value of its argument, to GLSL, which says that
inversesqrt is undefined for values <=3D 0.
You are receiving this mail because:
- You are the assignee for the bug.
=
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