From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97524] Invalid sampler settings cause full GPU reset
Date: Wed, 14 Sep 2016 08:56:55 +0000
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Date: Wed, 14 Sep 2016 08:56:55 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97524
--- Comment #8 from Nicolai H=C3=A4hnle ---
Here's the output:
GL Context creation suceeded.
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 3 not linked)
^C0:1(1): error: syntax error, unexpected $end0:1(1): error: syntax error,
unexpected $endGL_INVALID_OPERATION in glUseProgram(program 3 not linked)Sh=
ader
Stats: SGPRS: 24 VGPRS: 16 Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Siz=
e:
40 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 18 VGPRS: 8 Code Size: 252 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Siz=
e:
64 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 16 VGPRS: 16 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0
Again, this is with a debug build of Mesa, but there should be no differenc=
e in
error checking -- only the output when an error is detected is different.
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--14738434151.ABBcFB.14175
Date: Wed, 14 Sep 2016 08:56:55 +0000
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Auto-Submitted: auto-generated
Comment=
# 8
on bug 97524<=
/a>
from Nicolai H=C3=A4hnle
Here's the output:
GL Context creation suceeded.
Mesa: User error: GL_INVALID_OPERATION in glUseProgram(program 3 not linked)
^C0:1(1): error: syntax error, unexpected $end0:1(1): error: syntax error,
unexpected $endGL_INVALID_OPERATION in glUseProgram(program 3 not linked)Sh=
ader
Stats: SGPRS: 24 VGPRS: 16 Code Size: 64 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Siz=
e:
40 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 18 VGPRS: 8 Code Size: 252 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0Shader Stats: SGPRS: 16 VGPRS: 16 Code Siz=
e:
64 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0Shader
Stats: SGPRS: 16 VGPRS: 16 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 10
Spilled SGPRs: 0 Spilled VGPRs: 0
Again, this is with a debug build of Mesa, but there should be no differenc=
e in
error checking -- only the output when an error is detected is different.=
pre>
You are receiving this mail because:
- You are the assignee for the bug.
=
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