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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Wed, 28 Sep 2016 02:40:10 +0000	[thread overview]
Message-ID: <bug-97879-502-1wjToT9MrC@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #30 from Michel Dänzer <michel@daenzer.net> ---
(In reply to Eero Tamminen from comment #20)
> Apitrace's own CPU overhead is so high that it's not very good for
> identifying CPU bottlenecks.

That may be true in general, but taking a CPU profile while replaying the
referenced apitrace clearly shows that most of the CPU cycles during the
startup phase are spent in the GLSL compiler frontend code for me. Can't you
reproduce that?

Anyway, it looks like there may be at least one other, not shader compilation
related, issue at play here. But that doesn't mean nothing can be done about
the shader compilation issue.

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  parent reply	other threads:[~2016-09-28  2:40 UTC|newest]

Thread overview: 94+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <bug-97879-502@http.bugs.freedesktop.org/>
2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
2016-09-21  2:05 ` bugzilla-daemon
2016-09-21  8:05 ` bugzilla-daemon
2016-09-21 14:59 ` bugzilla-daemon
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2016-09-28  2:40 ` bugzilla-daemon [this message]
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