From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Sun, 16 Oct 2016 14:29:13 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0889045899=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id 10A176E045
for ; Sun, 16 Oct 2016 14:29:13 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0889045899==
Content-Type: multipart/alternative; boundary="14766281520.fa8fBfC.10648";
charset="UTF-8"
--14766281520.fa8fBfC.10648
Date: Sun, 16 Oct 2016 14:29:12 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #37 from Micael Bergeron ---
The number of shaders is quite astonishing.
Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix
this?
As for the future, I think a persistent shader cache is probably the quicke=
st
way to patch this so the game is enjoyable. After that, a more subtle appro=
ach
could be used:
> Possible solution 2:
> - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler,
> but we need good register allocation for TGSI)
> - LLVM compilation should follow and be fully asynchronous
Rocket League is a really popular game, which I think the Linux community
should embrace. Thank you guys for making this work.
--=20
You are receiving this mail because:
You are on the CC list for the bug.=
--14766281520.fa8fBfC.10648
Date: Sun, 16 Oct 2016 14:29:12 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 37
on bug 97879<=
/a>
from Micael Bergeron
The number of shaders is quite astonishing.
Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix
this?
As for the future, I think a persistent shader cache is probably the quicke=
st
way to patch this so the game is enjoyable. After that, a more subtle appro=
ach
could be used:
> Possible solution 2:
> - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assemb=
ler,
> but we need good register allocation for TGSI)
> - LLVM compilation should follow and be fully asynchronous
Rocket League is a really popular game, which I think the Linux community
should embrace. Thank you guys for making this work.
You are receiving this mail because:
- You are on the CC list for the bug.
=
--14766281520.fa8fBfC.10648--
--===============0889045899==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0889045899==--