From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Tue, 24 Jan 2017 17:59:05 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #52 from Marek Ol=C5=A1=C3=A1k ---
We don't need a debug build. We just need:
1) One person to run the debug build and use sysprof to capture where the C=
PU
is spending time during the freeze.
2) Make a screenshot of the sysprof window and send it to the game develope=
r.
3) The game developer should look at it and decide what to do next.
sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under
root. It's observing all processes and also the kernel. For apps built with=
-g
(but also keep -O2 at least), it will show the functions and % of CPU time
spent in them. For apps also built with -fno-omit-frame-pointer, it will sh=
ow
whole call stacks.
--=20
You are receiving this mail because:
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Date: Tue, 24 Jan 2017 17:59:06 +0000
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Auto-Submitted: auto-generated
Commen=
t # 52
on bug 97879<=
/a>
from Marek Ol=C5=A1=C3=A1k
We don't need a debug build. We just need:
1) One person to run the debug build and use sysprof to capture where the C=
PU
is spending time during the freeze.
2) Make a screenshot of the sysprof window and send it to the game develope=
r.
3) The game developer should look at it and decide what to do next.
sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under
root. It's observing all processes and also the kernel. For apps built with=
-g
(but also keep -O2 at least), it will show the functions and % of CPU time
spent in them. For apps also built with -fno-omit-frame-pointer, it will sh=
ow
whole call stacks.
You are receiving this mail because:
- You are on the CC list for the bug.
=
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