From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) Date: Tue, 24 Jan 2017 17:59:05 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1123642336==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 4E7F56E852 for ; Tue, 24 Jan 2017 17:59:06 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1123642336== Content-Type: multipart/alternative; boundary="14852807465.Ea183AAbA.16541"; charset="UTF-8" --14852807465.Ea183AAbA.16541 Date: Tue, 24 Jan 2017 17:59:06 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97879 --- Comment #52 from Marek Ol=C5=A1=C3=A1k --- We don't need a debug build. We just need: 1) One person to run the debug build and use sysprof to capture where the C= PU is spending time during the freeze. 2) Make a screenshot of the sysprof window and send it to the game develope= r. 3) The game developer should look at it and decide what to do next. sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under root. It's observing all processes and also the kernel. For apps built with= -g (but also keep -O2 at least), it will show the functions and % of CPU time spent in them. For apps also built with -fno-omit-frame-pointer, it will sh= ow whole call stacks. --=20 You are receiving this mail because: You are on the CC list for the bug.= --14852807465.Ea183AAbA.16541 Date: Tue, 24 Jan 2017 17:59:06 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 52 on bug 97879<= /a> from Marek Ol=C5=A1=C3=A1k
We don't need a debug build. We just need:
1) One person to run the debug build and use sysprof to capture where the C=
PU
is spending time during the freeze.
2) Make a screenshot of the sysprof window and send it to the game develope=
r.
3) The game developer should look at it and decide what to do next.

sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under
root. It's observing all processes and also the kernel. For apps built with=
 -g
(but also keep -O2 at least), it will show the functions and % of CPU time
spent in them. For apps also built with -fno-omit-frame-pointer, it will sh=
ow
whole call stacks.


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