Comment # 90 on bug 97879 from
(In reply to Tobias Droste from comment #89)
> So today came a game update and I can also confirm that the long pauses at
> the beginning are gone. But there's still a small pause (<1s) every 2 or 3s
> now and not only at the beginning. 
> 
> Do you think it's a separate issue? (Mesa git from today)

You can find that out by yourself with Gallium HUD queries such as
num-compilations for the shader compiler and num-bytes-moved, which is TTM
activity.


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