(In reply to Tobias Droste from comment #89) > So today came a game update and I can also confirm that the long pauses at > the beginning are gone. But there's still a small pause (<1s) every 2 or 3s > now and not only at the beginning. > > Do you think it's a separate issue? (Mesa git from today) You can find that out by yourself with Gallium HUD queries such as num-compilations for the shader compiler and num-bytes-moved, which is TTM activity.