Comment # 38 on bug 97879 from
(In reply to Micael Bergeron from comment #37)
> The number of shaders is quite astonishing.
> 
> Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix
> this?
> 

I don't see this option but judging by the name, this enables LLVM's R600
backend as a shader compiler on EG/NI cards and does not apply for SI+.


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