(In reply to Micael Bergeron from comment #37) > The number of shaders is quite astonishing. > > Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix > this? > I don't see this option but judging by the name, this enables LLVM's R600 backend as a shader compiler on EG/NI cards and does not apply for SI+.