Comment # 3
on bug 97879
from Michel Dänzer
(In reply to Silvan Jegen from comment #2)
> Just to clarify: the trace also includes loading of the game itself (which
> takes a long time too) as well as in-game menu navigation.
Right, replaying the trace crashes for me after the shader compilations on
startup, so my CPU profile only covered that. Maybe you can try getting a CPU
profile of one of the other stalls.
Otherwise, maybe try setting the environment variable
GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created
for either running the game itself or replaying the trace, and taking a
screenshot within one minute after one of the other stalls. That should allow
at least confirming or ruling out that the other stalls are due to shader
compilation as well.