From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Wed, 21 Sep 2016 14:59:41 +0000
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Date: Wed, 21 Sep 2016 14:59:41 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #3 from Michel D=C3=A4nzer ---
(In reply to Silvan Jegen from comment #2)
> Just to clarify: the trace also includes loading of the game itself (which
> takes a long time too) as well as in-game menu navigation.
Right, replaying the trace crashes for me after the shader compilations on
startup, so my CPU profile only covered that. Maybe you can try getting a C=
PU
profile of one of the other stalls.
Otherwise, maybe try setting the environment variable
GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+t=
emperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations=
+num-shaders-created
for either running the game itself or replaying the trace, and taking a
screenshot within one minute after one of the other stalls. That should all=
ow
at least confirming or ruling out that the other stalls are due to shader
compilation as well.
--=20
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Date: Wed, 21 Sep 2016 14:59:41 +0000
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Comment=
# 3
on bug 97879<=
/a>
from Michel D=C3=A4nzer
(In reply to Silvan Jegen from comment #2)
> Just to clarify: the trace also includes loading=
of the game itself (which
> takes a long time too) as well as in-game menu navigation.
Right, replaying the trace crashes for me after the shader compilations on
startup, so my CPU profile only covered that. Maybe you can try getting a C=
PU
profile of one of the other stalls.
Otherwise, maybe try setting the environment variable
GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+t=
emperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations=
+num-shaders-created
for either running the game itself or replaying the trace, and taking a
screenshot within one minute after one of the other stalls. That should all=
ow
at least confirming or ruling out that the other stalls are due to shader
compilation as well.
You are receiving this mail because:
- You are on the CC list for the bug.
=
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