From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Wed, 21 Sep 2016 18:04:03 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============0310191180=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[IPv6:2610:10:20:722:a800:ff:fe98:4b55])
by gabe.freedesktop.org (Postfix) with ESMTP id DE2856E278
for ; Wed, 21 Sep 2016 18:04:03 +0000 (UTC)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============0310191180==
Content-Type: multipart/alternative; boundary="14744810435.1bFd8DcAb.31702";
charset="UTF-8"
--14744810435.1bFd8DcAb.31702
Date: Wed, 21 Sep 2016 18:04:03 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #4 from Andreas Hartmetz ---
I have the same problem. Assuming the problem was shader compilation, what
could be done about it, though? Optimizing shader compilation by a factor o=
f 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
joins.
--=20
You are receiving this mail because:
You are on the CC list for the bug.=
--14744810435.1bFd8DcAb.31702
Date: Wed, 21 Sep 2016 18:04:03 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comment=
# 4
on bug 97879<=
/a>
from Andreas Hartmetz
I have the same problem. Assuming the problem was shader compi=
lation, what
could be done about it, though? Optimizing shader compilation by a factor o=
f 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
joins.
You are receiving this mail because:
- You are on the CC list for the bug.
=
--14744810435.1bFd8DcAb.31702--
--===============0310191180==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============0310191180==--