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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
Date: Fri, 10 Feb 2017 22:23:05 +0000	[thread overview]
Message-ID: <bug-97879-502-bCHIlU0IMU@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-97879-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #80 from Jani Kärkkäinen <jani.karkkainen@gmail.com> ---
I think this is merged now? 

Using the padoka git ppa which just so happened to be updated, which included
this patch (as it was just merged?), I can confirm the findings others had. The
lag spikes effectively disappeared, but fps dropped to about 80% (on the lowest
settings, to be fair). 

What's interesting though is that now it was possible to set the highest
quality (before the patch it just lagged for me for double digit seconds, just
for setting it up), and if I remember correctly, the fps was horrid, about half
of the lowest settings. But now I can play just fine with 1080p quality maxed @
74 fps.

Also, before the patch the fps was quite stable, but now it fluctuates a lot
more. It doesn't affect the gameplay negatively, though.

Testing this on RX480.

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  parent reply	other threads:[~2017-02-10 22:23 UTC|newest]

Thread overview: 94+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <bug-97879-502@http.bugs.freedesktop.org/>
2016-09-20 23:28 ` [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) bugzilla-daemon
2016-09-21  2:05 ` bugzilla-daemon
2016-09-21  8:05 ` bugzilla-daemon
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2017-02-10 22:23 ` bugzilla-daemon [this message]
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