Comment # 2
on bug 97879
from Silvan Jegen
(In reply to Michel Dänzer from comment #1)
> Looks like most of the cycles at the start of the apitrace are spent in the
> GLSL compiler frontend, in particular in do_common_optimization.
Just to clarify: the trace also includes loading of the game itself (which
takes a long time too) as well as in-game menu navigation. Loading the in-game
menus (especially the options) takes a long time too so it *could* be related.
I quit the game after about 1 minute of play time so the last one to two
minutes of the trace should be the actual game.
Thanks for looking into it!