From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) Date: Wed, 21 Sep 2016 08:05:53 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2053992928==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 6A9B18935C for ; Wed, 21 Sep 2016 08:05:53 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2053992928== Content-Type: multipart/alternative; boundary="14744451530.FA177eE51.27994"; charset="UTF-8" --14744451530.FA177eE51.27994 Date: Wed, 21 Sep 2016 08:05:53 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97879 --- Comment #2 from Silvan Jegen --- (In reply to Michel D=C3=A4nzer from comment #1) > Looks like most of the cycles at the start of the apitrace are spent in t= he > GLSL compiler frontend, in particular in do_common_optimization. Just to clarify: the trace also includes loading of the game itself (which takes a long time too) as well as in-game menu navigation. Loading the in-g= ame menus (especially the options) takes a long time too so it *could* be relat= ed. I quit the game after about 1 minute of play time so the last one to two minutes of the trace should be the actual game. Thanks for looking into it! --=20 You are receiving this mail because: You are on the CC list for the bug.= --14744451530.FA177eE51.27994 Date: Wed, 21 Sep 2016 08:05:53 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 2 on bug 97879<= /a> from Silvan Jegen
(In reply to Michel D=C3=A4nzer from comment #1)
> Looks like most of the cycles at the start of th=
e apitrace are spent in the
> GLSL compiler frontend, in particular in do_common_optimization.

Just to clarify: the trace also includes loading of the game itself (which
takes a long time too) as well as in-game menu navigation. Loading the in-g=
ame
menus (especially the options) takes a long time too so it *could* be relat=
ed.

I quit the game after about 1 minute of play time so the last one to two
minutes of the trace should be the actual game.

Thanks for looking into it!


You are receiving this mail because:
  • You are on the CC list for the bug.
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