https://bugs.freedesktop.org/show_bug.cgi?id=97879 --- Comment #35 from Marek Olšák --- Well, it's unreal engine 3, so it doesn't surprise me that it compiles shaders on demand. All UE3 games are affected in the same way. Possible solution 1: - persistent shader cache on the disk Possible solution 2: - convert shaders from TGSI to ISA in Mesa (we can use the LLVM assembler, but we need good register allocation for TGSI) - LLVM compilation should follow and be fully asynchronous Comments welcome. -- You are receiving this mail because: You are on the CC list for the bug.