From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) Date: Thu, 22 Sep 2016 12:27:21 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0035622130==" Return-path: Received: from culpepper.freedesktop.org (unknown [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id E6F1C6EBBC for ; Thu, 22 Sep 2016 12:27:20 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0035622130== Content-Type: multipart/alternative; boundary="14745472403.3F6F.16451"; charset="UTF-8" --14745472403.3F6F.16451 Date: Thu, 22 Sep 2016 12:27:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97879 --- Comment #10 from Silvan Jegen --- (In reply to Michel D=C3=A4nzer from comment #3) > (In reply to Silvan Jegen from comment #2) > > Just to clarify: the trace also includes loading of the game itself (wh= ich > > takes a long time too) as well as in-game menu navigation. >=20 > Right, replaying the trace crashes for me after the shader compilations on > startup, so my CPU profile only covered that. Maybe you can try getting a > CPU profile of one of the other stalls. I tried to replay the trace and it crashed on my machine as well... > Otherwise, maybe try setting the environment variable > GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage, > cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum- > compilations+num-shaders-created for either running the game itself or > replaying the trace, and taking a screenshot within one minute after one = of > the other stalls. That should allow at least confirming or ruling out that > the other stalls are due to shader compilation as well. Do you still need such a screenshot now that other people in the thread have posted a few? If so, I will upload one early next week (I will be away over= the weekend). --=20 You are receiving this mail because: You are on the CC list for the bug.= --14745472403.3F6F.16451 Date: Thu, 22 Sep 2016 12:27:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 10 on bug 97879<= /a> from Silvan Jegen
(In reply to Michel D=C3=A4nzer from comment #3)
> (In reply to Silvan Jegen from comment #2)
> > Just to clarify: the trace also includes loading of the game itse=
lf (which
> > takes a long time too) as well as in-game menu navigation.
>=20
> Right, replaying the trace crashes for me after the shader compilation=
s on
> startup, so my CPU profile only covered that. Maybe you can try gettin=
g a
> CPU profile of one of the other stalls.

I tried to replay the trace and it crashed on my machine as well...


> Otherwise, maybe try setting the environment var=
iable
> GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,
> cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after o=
ne of
> the other stalls. That should allow at least confirming or ruling out =
that
> the other stalls are due to shader compilation as well.

Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over=
 the
weekend).


You are receiving this mail because:
  • You are on the CC list for the bug.
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