From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Thu, 22 Sep 2016 12:27:21 +0000
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Date: Thu, 22 Sep 2016 12:27:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #10 from Silvan Jegen ---
(In reply to Michel D=C3=A4nzer from comment #3)
> (In reply to Silvan Jegen from comment #2)
> > Just to clarify: the trace also includes loading of the game itself (wh=
ich
> > takes a long time too) as well as in-game menu navigation.
>=20
> Right, replaying the trace crashes for me after the shader compilations on
> startup, so my CPU profile only covered that. Maybe you can try getting a
> CPU profile of one of the other stalls.
I tried to replay the trace and it crashed on my machine as well...
> Otherwise, maybe try setting the environment variable
> GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,
> cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after one =
of
> the other stalls. That should allow at least confirming or ruling out that
> the other stalls are due to shader compilation as well.
Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over=
the
weekend).
--=20
You are receiving this mail because:
You are on the CC list for the bug.=
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Date: Thu, 22 Sep 2016 12:27:20 +0000
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Auto-Submitted: auto-generated
Commen=
t # 10
on bug 97879<=
/a>
from Silvan Jegen
(In reply to Michel D=C3=A4nzer from comment #3)
> (In reply to Silvan Jegen from comment #2)
> > Just to clarify: the trace also includes loading of the game itse=
lf (which
> > takes a long time too) as well as in-game menu navigation.
>=20
> Right, replaying the trace crashes for me after the shader compilation=
s on
> startup, so my CPU profile only covered that. Maybe you can try gettin=
g a
> CPU profile of one of the other stalls.
I tried to replay the trace and it crashed on my machine as well...
> Otherwise, maybe try setting the environment var=
iable
> GALLIUM_HUD=3D.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,
> cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after o=
ne of
> the other stalls. That should allow at least confirming or ruling out =
that
> the other stalls are due to shader compilation as well.
Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over=
the
weekend).
You are receiving this mail because:
- You are on the CC list for the bug.
=
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