From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Wed, 25 Jan 2017 17:34:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #56 from Grazvydas Ignotas ---
Is the async I/O thread doing a lot of memory allocations?
If so, perhaps the malloc implementation is slowed down by having large amo=
unt
of small allocs/frees from shader compiles and/or fragmentation of it's free
space. I wonder if it's possible to put mesa on a separate allocator without
affecting the rest of the app.
If the game is 32bit, it could also be that the address space is almost ful=
ly
mapped and mmap is struggling to find holes to fit the new allocations in.
Just some random guesses there.
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Date: Wed, 25 Jan 2017 17:34:17 +0000
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Commen=
t # 56
on bug 97879<=
/a>
from Grazvydas Ignotas
Is the async I/O thread doing a lot of memory allocations?
If so, perhaps the malloc implementation is slowed down by having large amo=
unt
of small allocs/frees from shader compiles and/or fragmentation of it's free
space. I wonder if it's possible to put mesa on a separate allocator without
affecting the rest of the app.
If the game is 32bit, it could also be that the address space is almost ful=
ly
mapped and mmap is struggling to find holes to fit the new allocations in.
Just some random guesses there.
You are receiving this mail because:
- You are on the CC list for the bug.
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