From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?) Date: Fri, 06 Jan 2017 22:23:01 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1306283661==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id CBC3C6EB10 for ; Fri, 6 Jan 2017 22:23:01 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1306283661== Content-Type: multipart/alternative; boundary="148374138112.1FfA7E.17099"; charset="UTF-8" --148374138112.1FfA7E.17099 Date: Fri, 6 Jan 2017 22:23:01 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97879 --- Comment #47 from Marek Ol=C5=A1=C3=A1k --- The freezes are not caused by shader compilation. I don't know what's causi= ng them. They are too long (even 10 seconds). A CPU profiler shows the time is= not spent in the driver. It's spent in RocketLeague. The game is doing something and I can't see what, because it doesn't come with debug info. Some time is spent in sched_yield, which suggests that the game is in a loop waiting for something. This issue might not be related to the GL driver even. --=20 You are receiving this mail because: You are on the CC list for the bug.= --148374138112.1FfA7E.17099 Date: Fri, 6 Jan 2017 22:23:01 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 47 on bug 97879<= /a> from Marek Ol=C5=A1=C3=A1k
The freezes are not caused by shader compilation. I don't know=
 what's causing
them. They are too long (even 10 seconds). A CPU profiler shows the time is=
 not
spent in the driver. It's spent in RocketLeague. The game is doing something
and I can't see what, because it doesn't come with debug info. Some time is
spent in sched_yield, which suggests that the game is in a loop waiting for
something. This issue might not be related to the GL driver even.


You are receiving this mail because:
  • You are on the CC list for the bug.
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