From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97879] [amdgpu] Rocket League: long hangs (several seconds)
when loading assets (models/textures/shaders?)
Date: Sat, 15 Oct 2016 15:35:02 +0000
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Date: Sat, 15 Oct 2016 15:35:02 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97879
--- Comment #33 from Marek Ol=C5=A1=C3=A1k ---
The traces don't work. Let's assume it's an apitrace bug.
Running the traces can be done with: glretrace --benchmark [trace file]
glretrace is part of apitrace.
We can at least profile the compiler:
- please create an empty directory
- point this environment variable to it:
MESA_SHADER_CAPTURE_PATH=3D[path]
- play the game for a while... after that, the directory should contain a l=
ot
of shader files
- please pack the directory and attach it
Thanks.
--=20
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Date: Sat, 15 Oct 2016 15:35:02 +0000
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Commen=
t # 33
on bug 97879<=
/a>
from Marek Ol=C5=A1=C3=A1k
The traces don't work. Let's assume it's an apitrace bug.
Running the traces can be done with: glretrace --benchmark [trace file]
glretrace is part of apitrace.
We can at least profile the compiler:
- please create an empty directory
- point this environment variable to it:
MESA_SHADER_CAPTURE_PATH=3D[path]
- play the game for a while... after that, the directory should contain a l=
ot
of shader files
- please pack the directory and attach it
Thanks.
You are receiving this mail because:
- You are on the CC list for the bug.
=
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