From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98028] Guns of Icarus Online segfaults on startup since AMDGPU: Partially fix control flow at -O0 Date: Wed, 05 Oct 2016 13:20:19 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1015275376==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id A84D16E86A for ; Wed, 5 Oct 2016 13:20:19 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1015275376== Content-Type: multipart/alternative; boundary="14756736190.Be8658.11791"; charset="UTF-8" --14756736190.Be8658.11791 Date: Wed, 5 Oct 2016 13:20:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98028 --- Comment #7 from Nicolai H=C3=A4hnle --- Thanks for the additional info. Running llc on those shaders under Valgrind doesn't show anything either, but this may be a limitation of Valgrind in connection with LLVM's internal allocator. That this is exposed by the game's operator overrides is curious. If the bisection result is solid, we can't put the blame on those overrides though. --=20 You are receiving this mail because: You are the assignee for the bug.= --14756736190.Be8658.11791 Date: Wed, 5 Oct 2016 13:20:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 7 on bug 98028<= /a> from Nicolai H=C3=A4hnle
Thanks for the additional info. Running llc on those shaders u=
nder Valgrind
doesn't show anything either, but this may be a limitation of Valgrind in
connection with LLVM's internal allocator.

That this is exposed by the game's operator overrides is curious. If the
bisection result is solid, we can't put the blame on those overrides though=
.


You are receiving this mail because:
  • You are the assignee for the bug.
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