From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98028] Guns of Icarus Online segfaults on startup since AMDGPU:
Partially fix control flow at -O0
Date: Wed, 05 Oct 2016 13:20:19 +0000
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Date: Wed, 5 Oct 2016 13:20:19 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98028
--- Comment #7 from Nicolai H=C3=A4hnle ---
Thanks for the additional info. Running llc on those shaders under Valgrind
doesn't show anything either, but this may be a limitation of Valgrind in
connection with LLVM's internal allocator.
That this is exposed by the game's operator overrides is curious. If the
bisection result is solid, we can't put the blame on those overrides though.
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Date: Wed, 5 Oct 2016 13:20:19 +0000
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# 7
on bug 98028<=
/a>
from Nicolai H=C3=A4hnle
Thanks for the additional info. Running llc on those shaders u=
nder Valgrind
doesn't show anything either, but this may be a limitation of Valgrind in
connection with LLVM's internal allocator.
That this is exposed by the game's operator overrides is curious. If the
bisection result is solid, we can't put the blame on those overrides though=
.
You are receiving this mail because:
- You are the assignee for the bug.
=
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