From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98238] witcher 2: objects are black when changing lod Date: Wed, 09 Nov 2016 21:37:19 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0552102514==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 30D8A6E00E for ; Wed, 9 Nov 2016 21:37:19 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0552102514== Content-Type: multipart/alternative; boundary="14787274390.C3B2.32056"; charset="UTF-8" --14787274390.C3B2.32056 Date: Wed, 9 Nov 2016 21:37:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98238 --- Comment #5 from freedesktop@lanig.email --- I can confirm this bug. When the game changes the textures it switches to a black object without any texture at first. As a partly workaround I suggest to change the following options in your User.ini: TextureMemoryBudget MeshDistanceScale The texture memory budget should be slightly below the maximum amount of VR= AM, for example 7680 would be reasonable for a 8GiB- card. The more you increase the mesh distance the further the textures get change= d. So when I set it to 99.9 it's not that distracting anymore(changing textures are smaller then of course). The file is located at ~/.local/share/cdprojektred/witcher2/GameDocuments/Witcher\ 2/config/User.i= ni Sadly the grass is not included in this value so you might still see annoyi= ng grass behaviour. So finally we have about three bugs, the textures aren't switched correctly which is perhaps a driver issue but the LoD behaviour of= the engine is also really stupid, especially when it extremely decreases within something like 2 metres from the char on the highest settings as long as no changes are made in the User.ini. And finally not being able to change the grass settings. --=20 You are receiving this mail because: You are the assignee for the bug.= --14787274390.C3B2.32056 Date: Wed, 9 Nov 2016 21:37:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 5 on bug 98238<= /a> from freedesk= top@lanig.email
I can confirm this bug. When the game changes the textures it =
switches to a
black object without any texture at first.

As a partly workaround I suggest to change the following options in your
User.ini:
TextureMemoryBudget
MeshDistanceScale

The texture memory budget should be slightly below the maximum amount of VR=
AM,
for example 7680 would be reasonable for a 8GiB- card.
The more you increase the mesh distance the further the textures get change=
d.
So when I set it to 99.9 it's not that distracting anymore(changing textures
are smaller then of course).
The file is located at
~/.local/share/cdprojektred/witcher2/GameDocuments/Witcher\ 2/config/User.i=
ni

Sadly the grass is not included in this value so you might still see annoyi=
ng
grass behaviour. So finally we have about three bugs, the textures aren't
switched correctly which is perhaps a driver issue but the LoD behaviour of=
 the
engine is also really stupid, especially when it extremely decreases within
something like 2 metres from the char on the highest settings as long as no
changes are made in the User.ini. And finally not being able to change the
grass settings.


You are receiving this mail because:
  • You are the assignee for the bug.
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