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* [Bug 98238] witcher 2: objects are black when changing lod
@ 2016-10-13 21:43 bugzilla-daemon
  2016-10-23 11:24 ` bugzilla-daemon
                   ` (23 more replies)
  0 siblings, 24 replies; 25+ messages in thread
From: bugzilla-daemon @ 2016-10-13 21:43 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98238

            Bug ID: 98238
           Summary: witcher 2: objects are black when changing lod
           Product: Mesa
           Version: git
          Hardware: Other
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: aaalmosss@gmail.com
        QA Contact: dri-devel@lists.freedesktop.org

When walking around basically everything changes level of detail all the time,
and when they do they are black for a few frames. This looks very nasty. I
guess the texture upload is not as fast as the game expects. Or maybe the fade
transition between the lods is bugged somehow?

I tried to capture an apitrace, but when replaying glretrace only shows
uninitialized window content.

HW: R9 270x

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end of thread, other threads:[~2017-09-29  4:26 UTC | newest]

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2016-10-13 21:43 [Bug 98238] witcher 2: objects are black when changing lod bugzilla-daemon
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2016-11-04 10:14 ` bugzilla-daemon
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2016-11-27  1:07 ` bugzilla-daemon
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2017-01-06  0:03 ` bugzilla-daemon
2017-01-25  3:10 ` bugzilla-daemon
2017-03-22 16:59 ` [Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn bugzilla-daemon
2017-06-21 20:52 ` bugzilla-daemon
2017-06-23 13:47 ` bugzilla-daemon
2017-06-23 19:46 ` bugzilla-daemon
2017-06-26 12:37 ` bugzilla-daemon
2017-09-29  4:26 ` bugzilla-daemon

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