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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98238] witcher 2: objects are black when changing lod
Date: Fri, 25 Nov 2016 12:54:47 +0000	[thread overview]
Message-ID: <bug-98238-502-YWdW18CzJb@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-98238-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=98238

--- Comment #7 from Arek Ruśniak <arek.rusi@gmail.com> ---
Ok, I think I've found big part of this problem:

author  Marek Olšák <marek.olsak@amd.com>       2016-09-13 15:33:23 (GMT)
committer       Marek Olšák <marek.olsak@amd.com>       2016-09-14 10:33:00
(GMT)
commit  ab29788250a705eb0dd517cb3d38f37f944eb8ad (patch)

radeonsi: reload PS inputs with direct indexing at each use (v2)
The LLVM compiler can CSE interp intrinsics thanks to
LLVMReadNoneAttribute.

26011 shaders in 14651 tests
Totals:
SGPRS: 1146340 -> 1132676 (-1.19 %)
VGPRS: 727371 -> 711730 (-2.15 %)
Spilled SGPRs: 2218 -> 2078 (-6.31 %)
Spilled VGPRs: 369 -> 369 (0.00 %)
Scratch VGPRs: 1344 -> 1344 (0.00 %) dwords per thread
Code Size: 35841268 -> 36009732 (0.47 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 222559 -> 224779 (1.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: don't call load_input for fragment shaders in emit_declaration


videos from "last good" and "first bad":
https://youtu.be/X3Zqb-cYssg
https://youtu.be/73X9SVf6_1g

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  parent reply	other threads:[~2016-11-25 12:54 UTC|newest]

Thread overview: 25+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-10-13 21:43 [Bug 98238] witcher 2: objects are black when changing lod bugzilla-daemon
2016-10-23 11:24 ` bugzilla-daemon
2016-10-26 20:24 ` bugzilla-daemon
2016-11-04 10:14 ` bugzilla-daemon
2016-11-04 13:07 ` bugzilla-daemon
2016-11-09 21:37 ` bugzilla-daemon
2016-11-16  8:20 ` bugzilla-daemon
2016-11-25 12:54 ` bugzilla-daemon [this message]
2016-11-25 13:03 ` bugzilla-daemon
2016-11-25 13:36 ` bugzilla-daemon
2016-11-27  1:07 ` bugzilla-daemon
2016-12-11 21:10 ` bugzilla-daemon
2016-12-18  0:57 ` bugzilla-daemon
2017-01-03 22:18 ` bugzilla-daemon
2017-01-04  0:42 ` bugzilla-daemon
2017-01-05 17:54 ` bugzilla-daemon
2017-01-05 23:54 ` bugzilla-daemon
2017-01-06  0:03 ` bugzilla-daemon
2017-01-25  3:10 ` bugzilla-daemon
2017-03-22 16:59 ` [Bug 98238] Witcher 2: objects are black when changing lod on Radeon Pitcairn bugzilla-daemon
2017-06-21 20:52 ` bugzilla-daemon
2017-06-23 13:47 ` bugzilla-daemon
2017-06-23 19:46 ` bugzilla-daemon
2017-06-26 12:37 ` bugzilla-daemon
2017-09-29  4:26 ` bugzilla-daemon

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