From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98238] witcher 2: objects are black when changing lod Date: Fri, 04 Nov 2016 13:07:24 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2086061037==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id DF85F6E965 for ; Fri, 4 Nov 2016 13:07:23 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2086061037== Content-Type: multipart/alternative; boundary="14782648431.9Ea9A228.23561"; charset="UTF-8" --14782648431.9Ea9A228.23561 Date: Fri, 4 Nov 2016 13:07:23 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98238 --- Comment #4 from almos --- I forgot to mention that I reported this against Mesa 12.0.3 and LLVM 3.9.0, but the situation was the same when I played the game earlier with Mesa 11.= x. I also tried 13.0-dev, but aside from some increase in performance (the worst part is when defending the wall in Vergen at the end of chapter 2), I saw no change in visuals. In the game's launcher there is an option to select betw= een OpenGL 2.1 and 3.2, but I see absolutely no difference between them. --=20 You are receiving this mail because: You are the assignee for the bug.= --14782648431.9Ea9A228.23561 Date: Fri, 4 Nov 2016 13:07:23 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 4 on bug 98238<= /a> from <= span class=3D"fn">almos
I forgot to mention that I reported this against Mesa 12.0.3 a=
nd LLVM 3.9.0,
but the situation was the same when I played the game earlier with Mesa 11.=
x. I
also tried 13.0-dev, but aside from some increase in performance (the worst
part is when defending the wall in Vergen at the end of chapter 2), I saw no
change in visuals. In the game's launcher there is an option to select betw=
een
OpenGL 2.1 and 3.2, but I see absolutely no difference between them.


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