| Bug ID | 98238 |
|---|---|
| Summary | witcher 2: objects are black when changing lod |
| Product | Mesa |
| Version | git |
| Hardware | Other |
| OS | Linux (All) |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/radeonsi |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | aaalmosss@gmail.com |
| QA Contact | dri-devel@lists.freedesktop.org |
When walking around basically everything changes level of detail all the time, and when they do they are black for a few frames. This looks very nasty. I guess the texture upload is not as fast as the game expects. Or maybe the fade transition between the lods is bugged somehow? I tried to capture an apitrace, but when replaying glretrace only shows uninitialized window content. HW: R9 270x