From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98238] witcher 2: objects are black when changing lod Date: Thu, 13 Oct 2016 21:43:09 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1436381417==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id E6F026EB3C for ; Thu, 13 Oct 2016 21:43:08 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1436381417== Content-Type: multipart/alternative; boundary="14763949880.ABde.12092"; charset="UTF-8" --14763949880.ABde.12092 Date: Thu, 13 Oct 2016 21:43:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98238 Bug ID: 98238 Summary: witcher 2: objects are black when changing lod Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: aaalmosss@gmail.com QA Contact: dri-devel@lists.freedesktop.org When walking around basically everything changes level of detail all the ti= me, and when they do they are black for a few frames. This looks very nasty. I guess the texture upload is not as fast as the game expects. Or maybe the f= ade transition between the lods is bugged somehow? I tried to capture an apitrace, but when replaying glretrace only shows uninitialized window content. HW: R9 270x --=20 You are receiving this mail because: You are the assignee for the bug.= --14763949880.ABde.12092 Date: Thu, 13 Oct 2016 21:43:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 98238
Summary witcher 2: objects are black when changing lod
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter aaalmosss@gmail.com
QA Contact dri-devel@lists.freedesktop.org

When walking around basically everything changes level of deta=
il all the time,
and when they do they are black for a few frames. This looks very nasty. I
guess the texture upload is not as fast as the game expects. Or maybe the f=
ade
transition between the lods is bugged somehow?

I tried to capture an apitrace, but when replaying glretrace only shows
uninitialized window content.

HW: R9 270x


You are receiving this mail because:
  • You are the assignee for the bug.
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