From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98664] Fragment shader while loop causes geometry corruption
Date: Thu, 17 Nov 2016 21:57:09 +0000
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Date: Thu, 17 Nov 2016 21:57:08 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98664
--- Comment #14 from Nicolai H=C3=A4hnle ---
I suspect the reason that the blob drivers do it this way is that if you do=
n't,
you're likely to hit a subtle bug with emit inside control flow. And making=
the
effort to exploit the undefined-ness probably pays off very rarely, so... I=
'm
about to send out a patch to mesa-dev that might explain this better. In any
case, the shader still did the wrong thing according to the spec :)
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Thu, 17 Nov 2016 21:57:08 +0000
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Commen=
t # 14
on bug 98664<=
/a>
from Nicolai H=C3=A4hnle
I suspect the reason that the blob drivers do it this way is t=
hat if you don't,
you're likely to hit a subtle bug with emit inside control flow. And making=
the
effort to exploit the undefined-ness probably pays off very rarely, so... I=
'm
about to send out a patch to mesa-dev that might explain this better. In any
case, the shader still did the wrong thing according to the spec :)
You are receiving this mail because:
- You are the assignee for the bug.
=
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