From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98693] Mad Max: Long lags when VRAM full
Date: Thu, 17 Nov 2016 13:37:44 +0000
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Date: Thu, 17 Nov 2016 13:37:43 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98693
--- Comment #5 from Alex Deucher ---
(In reply to Jani K=C3=A4rkk=C3=A4inen from comment #4)
> "The game I'm testing needs 3.4 GB of VRAM.
>=20
> Setups:
> Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
> Fiji - 4 GB: There is one freeze at the beginning (which is annoying
> too), after that it's smooth.
>=20
> So even 4 GB is not enough."
>=20
> Also the descriptions of the problem seem to match mine. A problem in mem=
ory
> handling?
The freeze at the beginning is most likely shader compilation. Mesa does n=
ot
have a shader cache yet.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Thu, 17 Nov 2016 13:37:43 +0000
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Comment=
# 5
on bug 98693<=
/a>
from Alex Deucher
(In reply to Jani K=C3=A4rkk=C3=A4inen from comment #4)
> "The game I'm testing needs 3.4 GB of VRAM.
>=20
> Setups:
> Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
> Fiji - 4 GB: There is one freeze at the beginning (which is annoying
> too), after that it's smooth.
>=20
> So even 4 GB is not enough."
>=20
> Also the descriptions of the problem seem to match mine. A problem in =
memory
> handling?
The freeze at the beginning is most likely shader compilation. Mesa does n=
ot
have a shader cache yet.
You are receiving this mail because:
- You are the assignee for the bug.
=
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