From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98693] Mad Max: Long lags when VRAM full Date: Thu, 17 Nov 2016 13:37:44 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0336477994==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 017026E2D1 for ; Thu, 17 Nov 2016 13:37:44 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0336477994== Content-Type: multipart/alternative; boundary="14793898630.ab42.14512"; charset="UTF-8" --14793898630.ab42.14512 Date: Thu, 17 Nov 2016 13:37:43 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98693 --- Comment #5 from Alex Deucher --- (In reply to Jani K=C3=A4rkk=C3=A4inen from comment #4) > "The game I'm testing needs 3.4 GB of VRAM. >=20 > Setups: > Tonga - 2 GB: It's nearly unplayable, because freezes occur too often. > Fiji - 4 GB: There is one freeze at the beginning (which is annoying > too), after that it's smooth. >=20 > So even 4 GB is not enough." >=20 > Also the descriptions of the problem seem to match mine. A problem in mem= ory > handling? The freeze at the beginning is most likely shader compilation. Mesa does n= ot have a shader cache yet. --=20 You are receiving this mail because: You are the assignee for the bug.= --14793898630.ab42.14512 Date: Thu, 17 Nov 2016 13:37:43 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 5 on bug 98693<= /a> from Alex Deucher
(In reply to Jani K=C3=A4rkk=C3=A4inen from comment #4)
> "The game I'm testing needs 3.4 GB of VRAM.
>=20
> Setups:
> Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
> Fiji - 4 GB: There is one freeze at the beginning (which is annoying
> too), after that it's smooth.
>=20
> So even 4 GB is not enough."
>=20
> Also the descriptions of the problem seem to match mine. A problem in =
memory
> handling?

The freeze at the beginning is most likely shader compilation.  Mesa does n=
ot
have a shader cache yet.


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