* [Bug 98693] Mad Max: Long lags when VRAM full
@ 2016-11-12 0:46 bugzilla-daemon
2016-11-16 8:46 ` bugzilla-daemon
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0 siblings, 7 replies; 8+ messages in thread
From: bugzilla-daemon @ 2016-11-12 0:46 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
Bug ID: 98693
Summary: Mad Max: Long lags when VRAM full
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: jani.karkkainen@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
I get random lagging when playing the recently released Mad Max. Every once in
a while, the game freezes completely, and gets back to the game after an
arbitrary amount of seconds, anywhere from 2 to 35.
With GALLIUM_HUD, and noticed that the lags appear to precede the VRAM slowly
ramping up to full, and then I get this huge lag, and then VRAM usage is a lot
lower (eg. from 1GB to ~600MB).
I found this possibly related news item from a couple of months back:
https://www.gamingonlinux.com/articles/a-reason-for-poor-performance-on-amd-plus-mesa-has-been-found-and-a-patch-is-in-progress.7873
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
@ 2016-11-16 8:46 ` bugzilla-daemon
2016-11-17 3:52 ` bugzilla-daemon
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6 siblings, 0 replies; 8+ messages in thread
From: bugzilla-daemon @ 2016-11-16 8:46 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
--- Comment #1 from Michel Dänzer <michel@daenzer.net> ---
Please attach a screenshot taken withing a minute after a freeze with
GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created
.
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
2016-11-16 8:46 ` bugzilla-daemon
@ 2016-11-17 3:52 ` bugzilla-daemon
2016-11-17 5:50 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-11-17 3:52 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
--- Comment #2 from Jani Kärkkäinen <jani.karkkainen@gmail.com> ---
Created attachment 128034
--> https://bugs.freedesktop.org/attachment.cgi?id=128034&action=edit
GALLIUM_HUD enabled with requested settings
GALLIUM_HUD enabled with requested statistics with VRAM and GTT etc. Shows two
laggy parts, a small lag and then a big lag.
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
2016-11-16 8:46 ` bugzilla-daemon
2016-11-17 3:52 ` bugzilla-daemon
@ 2016-11-17 5:50 ` bugzilla-daemon
2016-11-17 10:24 ` bugzilla-daemon
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6 siblings, 0 replies; 8+ messages in thread
From: bugzilla-daemon @ 2016-11-17 5:50 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
--- Comment #3 from Michel Dänzer <michel@daenzer.net> ---
Assuming your card has 1GB of VRAM, the fundamental problem is that the game
wants to use more VRAM than is available. Maybe you can try reducing the game's
graphics settings such that the 'requested VRAM' number drops below 1GB.
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
` (2 preceding siblings ...)
2016-11-17 5:50 ` bugzilla-daemon
@ 2016-11-17 10:24 ` bugzilla-daemon
2016-11-17 13:37 ` bugzilla-daemon
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From: bugzilla-daemon @ 2016-11-17 10:24 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
--- Comment #4 from Jani Kärkkäinen <jani.karkkainen@gmail.com> ---
(In reply to Michel Dänzer from comment #3)
> Assuming your card has 1GB of VRAM, the fundamental problem is that the game
> wants to use more VRAM than is available. Maybe you can try reducing the
> game's graphics settings such that the 'requested VRAM' number drops below
> 1GB.
Indeed. The game's settings are at the minimum, and the resolution is @ 720p. I
hoped the lowest setting would alleviate the lags, but unfortunately it didn't.
However, just by reading the links from the article I linked in my original
message, I thought that it should be possible to play with less VRAM than what
is needed, as per:
"The game I'm testing needs 3.4 GB of VRAM.
Setups:
Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
Fiji - 4 GB: There is one freeze at the beginning (which is annoying
too), after that it's smooth.
So even 4 GB is not enough."
Also the descriptions of the problem seem to match mine. A problem in memory
handling?
Thanks for the suggestion though, anything that could remove or at least reduce
the lags would make the game from mostly playable to very playable (for me at
least).
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
` (3 preceding siblings ...)
2016-11-17 10:24 ` bugzilla-daemon
@ 2016-11-17 13:37 ` bugzilla-daemon
2017-03-12 13:24 ` bugzilla-daemon
2019-07-04 2:36 ` bugzilla-daemon
6 siblings, 0 replies; 8+ messages in thread
From: bugzilla-daemon @ 2016-11-17 13:37 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
--- Comment #5 from Alex Deucher <alexdeucher@gmail.com> ---
(In reply to Jani Kärkkäinen from comment #4)
> "The game I'm testing needs 3.4 GB of VRAM.
>
> Setups:
> Tonga - 2 GB: It's nearly unplayable, because freezes occur too often.
> Fiji - 4 GB: There is one freeze at the beginning (which is annoying
> too), after that it's smooth.
>
> So even 4 GB is not enough."
>
> Also the descriptions of the problem seem to match mine. A problem in memory
> handling?
The freeze at the beginning is most likely shader compilation. Mesa does not
have a shader cache yet.
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
` (4 preceding siblings ...)
2016-11-17 13:37 ` bugzilla-daemon
@ 2017-03-12 13:24 ` bugzilla-daemon
2019-07-04 2:36 ` bugzilla-daemon
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From: bugzilla-daemon @ 2017-03-12 13:24 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
Vedran Miletić <vedran@miletic.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks| |77449
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
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* [Bug 98693] Mad Max: Long lags when VRAM full
2016-11-12 0:46 [Bug 98693] Mad Max: Long lags when VRAM full bugzilla-daemon
` (5 preceding siblings ...)
2017-03-12 13:24 ` bugzilla-daemon
@ 2019-07-04 2:36 ` bugzilla-daemon
6 siblings, 0 replies; 8+ messages in thread
From: bugzilla-daemon @ 2019-07-04 2:36 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=98693
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|NEW |RESOLVED
--- Comment #6 from Timothy Arceri <t_arceri@yahoo.com.au> ---
The games requirements list a card with a minimum 2GB but recommend 4GB.
As for lagging at the start with a 4GB card, r600 now has shader cache support
(at the TGSIU level at least) so this should not longer be a big issue.
Closing.
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