| Bug ID | 98724 |
|---|---|
| Summary | garbled output using glDrawElementsIndirect |
| Product | Mesa |
| Version | git |
| Hardware | Other |
| OS | Linux (All) |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/radeonsi |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | logan@bacoosta.com |
| QA Contact | dri-devel@lists.freedesktop.org |
I work on an N64 emulator (GLupeN64). I received a report from a user that they had garbled output from the application. They tried it with llvmpipe and it worked. The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102 It includes and apitrace and a screenshot. I had him disable indirect drawing, and in that mode the application will use glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that fixed the issue, but it was very slow.