From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98724] garbled output using glDrawElementsIndirect Date: Mon, 14 Nov 2016 17:47:43 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0224328906==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 29E1C6E45C for ; Mon, 14 Nov 2016 17:47:43 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0224328906== Content-Type: multipart/alternative; boundary="14791456630.a89aCb14.8509"; charset="UTF-8" --14791456630.a89aCb14.8509 Date: Mon, 14 Nov 2016 17:47:43 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98724 Bug ID: 98724 Summary: garbled output using glDrawElementsIndirect Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: logan@bacoosta.com QA Contact: dri-devel@lists.freedesktop.org I work on an N64 emulator (GLupeN64). I received a report from a user that = they had garbled output from the application. They tried it with llvmpipe and it worked. The issue report is here: https://github.com/loganmc10/GLupeN64/issues/102 It includes and apitrace and a screenshot. I had him disable indirect drawing, and in that mode the application will u= se glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that th= at fixed the issue, but it was very slow. --=20 You are receiving this mail because: You are the assignee for the bug.= --14791456630.a89aCb14.8509 Date: Mon, 14 Nov 2016 17:47:43 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 98724
Summary garbled output using glDrawElementsIndirect
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter logan@bacoosta.com
QA Contact dri-devel@lists.freedesktop.org

I work on an N64 emulator (GLupeN64). I received a report from=
 a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.

The issue report is here:
https://github=
.com/loganmc10/GLupeN64/issues/102

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will u=
se
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that th=
at
fixed the issue, but it was very slow.


You are receiving this mail because:
  • You are the assignee for the bug.
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