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* [Bug 98724] garbled output using glDrawElementsIndirect
@ 2016-11-14 17:47 bugzilla-daemon
  2016-11-15  1:57 ` bugzilla-daemon
                   ` (4 more replies)
  0 siblings, 5 replies; 6+ messages in thread
From: bugzilla-daemon @ 2016-11-14 17:47 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=98724

            Bug ID: 98724
           Summary: garbled output using glDrawElementsIndirect
           Product: Mesa
           Version: git
          Hardware: Other
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: logan@bacoosta.com
        QA Contact: dri-devel@lists.freedesktop.org

I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.

The issue report is here:
https://github.com/loganmc10/GLupeN64/issues/102

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.

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2016-11-14 17:47 [Bug 98724] garbled output using glDrawElementsIndirect bugzilla-daemon
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2016-11-16 11:40 ` bugzilla-daemon
2016-11-17  1:14 ` bugzilla-daemon
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2019-09-25 17:55 ` bugzilla-daemon

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