From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground Date: Fri, 18 Nov 2016 20:24:45 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0791245799==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 2E8796EA40 for ; Fri, 18 Nov 2016 20:24:45 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0791245799== Content-Type: multipart/alternative; boundary="14795006852.DF96eEa.6051"; charset="UTF-8" --14795006852.DF96eEa.6051 Date: Fri, 18 Nov 2016 20:24:45 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98761 --- Comment #6 from Nicolai H=C3=A4hnle --- If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before r286766 (or perhaps with that commit reverted), as there's another known bu= g: SGPR spills conflict with fragment shader input interpolation (because both= use M0), and it's possible that the Mesa commit simply exposed the issue. --=20 You are receiving this mail because: You are the assignee for the bug.= --14795006852.DF96eEa.6051 Date: Fri, 18 Nov 2016 20:24:45 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 6 on bug 98761<= /a> from Nicolai H=C3=A4hnle
If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk =
from before
r286766 (or perhaps with that commit reverted), as there's another known bu=
g:
SGPR spills conflict with fragment shader input interpolation (because both=
 use
M0), and it's possible that the Mesa commit simply exposed the issue.


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