From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98776] [regression] Rendering glitches in Life Is Strange Date: Sat, 19 Nov 2016 05:32:29 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1180919837==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id DD3416E0DB for ; Sat, 19 Nov 2016 05:32:32 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1180919837== Content-Type: multipart/alternative; boundary="14795335500.A6E5e.30542"; charset="UTF-8" --14795335500.A6E5e.30542 Date: Sat, 19 Nov 2016 05:32:30 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98776 Bug ID: 98776 Summary: [regression] Rendering glitches in Life Is Strange Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: daniel@constexpr.org QA Contact: dri-devel@lists.freedesktop.org Created attachment 128065 --> https://bugs.freedesktop.org/attachment.cgi?id=3D128065&action=3Dedit Glitched car windows The game Life Is Strange has various rendering glitches with current mesa master. I have recorded an apitrace of the game: http://constexpr.org/tmp/LifeIsStrange-radeonsi.trace.xz (124 MiB) The trace contains garbage geometry that is not there in the game (probably= due to persistent coherent mappings - the game crashes with MESA_EXTENSION_OVERRIDE=3D-GL_ARB_buffer_storage), but the glitched car win= dows seen in the screenshot are visible. I've tracked the origin of the glitches= to e.g. draw call 4741838. All of the glitches go away when reverting commit 74e39de "radeonsi: set IF_THRESHOLD to 3" while https://patchwork.freedesktop.org/patch/122101/ do= es not help, so this is likely related to bug #98761. GPU: R9 380X (tonga) Kernel: 4.8.7-gentoo Mesa: git-0c85d2f LLVM: r287273 --=20 You are receiving this mail because: You are the assignee for the bug.= --14795335500.A6E5e.30542 Date: Sat, 19 Nov 2016 05:32:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 98776
Summary [regression] Rendering glitches in Life Is Strange
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter daniel@constexpr.org
QA Contact dri-devel@lists.freedesktop.org

Created attachment 128065 [details]
Glitched car windows

The game Life Is Strange has various rendering glitches with current mesa
master.

I have recorded an apitrace of the game:
 http:=
//constexpr.org/tmp/LifeIsStrange-radeonsi.trace.xz (124 MiB)

The trace contains garbage geometry that is not there in the game (probably=
 due
to persistent coherent mappings - the game crashes with
MESA_EXTENSION_OVERRIDE=3D-GL_ARB_buffer_storage), but the glitched car win=
dows
seen in the screenshot are visible. I've tracked the origin of the glitches=
 to
e.g. draw call 4741838.

All of the glitches go away when reverting commit 74e39de "radeonsi: s=
et
IF_THRESHOLD to 3" while https://patchwork.freedesktop.org/patch/122101/ does
not help, so this is likely related to bug #98761.

GPU: R9 380X (tonga)
Kernel: 4.8.7-gentoo
Mesa: git-0c85d2f
LLVM: r287273


You are receiving this mail because:
  • You are the assignee for the bug.
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