From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98776] [regression] Rendering glitches in Life Is Strange
Date: Sat, 19 Nov 2016 05:32:29 +0000
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Date: Sat, 19 Nov 2016 05:32:30 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D98776
Bug ID: 98776
Summary: [regression] Rendering glitches in Life Is Strange
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: daniel@constexpr.org
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 128065
--> https://bugs.freedesktop.org/attachment.cgi?id=3D128065&action=3Dedit
Glitched car windows
The game Life Is Strange has various rendering glitches with current mesa
master.
I have recorded an apitrace of the game:
http://constexpr.org/tmp/LifeIsStrange-radeonsi.trace.xz (124 MiB)
The trace contains garbage geometry that is not there in the game (probably=
due
to persistent coherent mappings - the game crashes with
MESA_EXTENSION_OVERRIDE=3D-GL_ARB_buffer_storage), but the glitched car win=
dows
seen in the screenshot are visible. I've tracked the origin of the glitches=
to
e.g. draw call 4741838.
All of the glitches go away when reverting commit 74e39de "radeonsi: set
IF_THRESHOLD to 3" while https://patchwork.freedesktop.org/patch/122101/ do=
es
not help, so this is likely related to bug #98761.
GPU: R9 380X (tonga)
Kernel: 4.8.7-gentoo
Mesa: git-0c85d2f
LLVM: r287273
--=20
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Date: Sat, 19 Nov 2016 05:32:30 +0000
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Auto-Submitted: auto-generated
| Bug ID |
98776
|
| Summary |
[regression] Rendering glitches in Life Is Strange
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
daniel@constexpr.org
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 128065=
a> [details]
Glitched car windows
The game Life Is Strange has various rendering glitches with current mesa
master.
I have recorded an apitrace of the game:
http:=
//constexpr.org/tmp/LifeIsStrange-radeonsi.trace.xz (124 MiB)
The trace contains garbage geometry that is not there in the game (probably=
due
to persistent coherent mappings - the game crashes with
MESA_EXTENSION_OVERRIDE=3D-GL_ARB_buffer_storage), but the glitched car win=
dows
seen in the screenshot are visible. I've tracked the origin of the glitches=
to
e.g. draw call 4741838.
All of the glitches go away when reverting commit 74e39de "radeonsi: s=
et
IF_THRESHOLD to 3" while https://patchwork.freedesktop.org/patch/122101/ does
not help, so this is likely related to bug #98761.
GPU: R9 380X (tonga)
Kernel: 4.8.7-gentoo
Mesa: git-0c85d2f
LLVM: r287273
You are receiving this mail because:
- You are the assignee for the bug.
=
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