From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
Date: Tue, 10 Jan 2017 20:50:26 +0000 [thread overview]
Message-ID: <bug-98984-502-nROPpQOM1a@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-98984-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=98984
--- Comment #10 from randomsalad@gmail.com ---
(In reply to Samuel Pitoiset from comment #8)
> Thanks for confirming.
>
> This has probably been fixed in LLVM between 3.9.1 and 4.0.0.
This I can confirm.
OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 3.8.0 / 4.9.0, LLVM
4.0.0)
OpenGL version string: 3.0 Mesa 17.0.0-devel (git-8bc39e251b)
Recompiled the same mesa-git as before using llvm-4.0 instead and the bug
disappeared.
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next prev parent reply other threads:[~2017-01-10 20:50 UTC|newest]
Thread overview: 12+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-12-03 15:58 [Bug 98984] Hexagonal shapes around lights in Cities: Skylines bugzilla-daemon
2016-12-11 21:15 ` bugzilla-daemon
2016-12-22 2:26 ` bugzilla-daemon
2017-01-04 15:51 ` bugzilla-daemon
2017-01-09 23:10 ` bugzilla-daemon
2017-01-10 3:08 ` bugzilla-daemon
2017-01-10 8:42 ` bugzilla-daemon
2017-01-10 8:43 ` bugzilla-daemon
2017-01-10 9:19 ` bugzilla-daemon
2017-01-10 9:45 ` bugzilla-daemon
2017-01-10 20:50 ` bugzilla-daemon [this message]
2017-01-16 10:41 ` bugzilla-daemon
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