From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98996] Counter Strike: Global Offensive performance on Radeon Polaris
Date: Tue, 11 Apr 2017 18:05:14 +0000 [thread overview]
Message-ID: <bug-98996-502-xGQVEXcoau@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-98996-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=98996
--- Comment #2 from Christoph Haag <haagch@frickel.club> ---
Created attachment 130804
--> https://bugs.freedesktop.org/attachment.cgi?id=130804&action=edit
performance with amd-staging-4.9 and mesa git
Screenshot with out of the box performance on latest amd-staging-4.9 and mesa
git.
I've implemented a "low fps" HUD graph
(https://github.com/ChristophHaag/mesa-mesa/commit/10d99ae2b8b87c72dc1c405d6ed3ef4a4eaf537f)
that calculates the FPS based on the longest time between two frames in the
period. Still not completely accurate since it's the time between two hud
update calls, but in my experience a good indicator. You can definitely feel a
slight stutter throughout the game.
echo auto > /sys/class/drm/card0/device/power_dpm_force_performance_level
improves it somewhat, but you still do not get smooth gameplay.
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next prev parent reply other threads:[~2017-04-11 18:05 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-12-05 11:04 [Bug 98996] Counter Strike: Global Offensive performance bugzilla-daemon
2016-12-05 11:22 ` bugzilla-daemon
2017-03-22 16:57 ` [Bug 98996] Counter Strike: Global Offensive performance on Radeon Polaris bugzilla-daemon
2017-04-11 18:05 ` bugzilla-daemon [this message]
2017-04-12 1:43 ` bugzilla-daemon
2019-06-25 1:04 ` bugzilla-daemon
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