From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 99078] Desktop icons oversaturated with red after December 11 2016 update Date: Wed, 21 Dec 2016 06:58:36 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1396639943==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id A806A6EF93 for ; Wed, 21 Dec 2016 06:58:36 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1396639943== Content-Type: multipart/alternative; boundary="14823035161.ad0bEf877.13765"; charset="UTF-8" --14823035161.ad0bEf877.13765 Date: Wed, 21 Dec 2016 06:58:36 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99078 --- Comment #14 from Furkan --- I ran a bisect on the LLVM 3.9 branch, and found the bad commit:=20 commit 25e2616626caafb896517e18cd8aa724fba2b200 Author: Tom Stellard Date: Tue Nov 29 03:41:28 2016 +0000 Merging r280589: ------------------------------------------------------------------------ r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19 lines AMDGPU: Fix an interaction between WQM and polygon stippling Summary: This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. The underlying problem is as follows: the prolog part contains the poly= gon stippling sequence, i.e. a kill. The main part then enables WQM based on the _reduced_ exec mask, effectively undoing most of the polygon stippling. Since we cannot know whether polygon stippling will be used, the main p= art of a non-monolithic shader must always return to exact mode to fix this problem. Reviewers: arsenm, tstellarAMD, mareko Subscribers: arsenm, llvm-commits, kzhuravl Differential Revision: https://reviews.llvm.org/D23131 ------------------------------------------------------------------------ git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_39@288105 91177308-0d34-0410-b5e6-96231b3b80d8 --=20 You are receiving this mail because: You are the assignee for the bug.= --14823035161.ad0bEf877.13765 Date: Wed, 21 Dec 2016 06:58:36 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 14 on bug 99078<= /a> from Furkan
I ran a bisect on the LLVM 3.9 branch, and found the bad commi=
t:=20

commit 25e2616626caafb896517e18cd8aa724fba2b200
Author: Tom Stellard <tho=
mas.stellard@amd.com>
Date:   Tue Nov 29 03:41:28 2016 +0000

    Merging r280589:

    ------------------------------------------------------------------------
    r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19
lines

    AMDGPU: Fix an interaction between WQM and polygon stippling

    Summary:
    This fixes a rare bug in polygon stippling with non-monolithic pixel
shaders.

    The underlying problem is as follows: the prolog part contains the poly=
gon
    stippling sequence, i.e. a kill. The main part then enables WQM based on
the
    _reduced_ exec mask, effectively undoing most of the polygon stippling.

    Since we cannot know whether polygon stippling will be used, the main p=
art
    of a non-monolithic shader must always return to exact mode to fix this
    problem.

    Reviewers: arsenm, tstellarAMD, mareko

    Subscribers: arsenm, llvm-commits, kzhuravl

    Differential Revision: http=
s://reviews.llvm.org/D23131

    ------------------------------------------------------------------------

    git-svn-id:
https://llvm.org/svn/llvm-project/llvm/branches/release_39@28810=
5
91177308-0d34-0410-b5e6-96231b3b80d8


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