From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99078] Desktop icons oversaturated with red after December 11
2016 update
Date: Wed, 21 Dec 2016 06:58:36 +0000
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Date: Wed, 21 Dec 2016 06:58:36 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D99078
--- Comment #14 from Furkan ---
I ran a bisect on the LLVM 3.9 branch, and found the bad commit:=20
commit 25e2616626caafb896517e18cd8aa724fba2b200
Author: Tom Stellard
Date: Tue Nov 29 03:41:28 2016 +0000
Merging r280589:
------------------------------------------------------------------------
r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19
lines
AMDGPU: Fix an interaction between WQM and polygon stippling
Summary:
This fixes a rare bug in polygon stippling with non-monolithic pixel
shaders.
The underlying problem is as follows: the prolog part contains the poly=
gon
stippling sequence, i.e. a kill. The main part then enables WQM based on
the
_reduced_ exec mask, effectively undoing most of the polygon stippling.
Since we cannot know whether polygon stippling will be used, the main p=
art
of a non-monolithic shader must always return to exact mode to fix this
problem.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D23131
------------------------------------------------------------------------
git-svn-id:
https://llvm.org/svn/llvm-project/llvm/branches/release_39@288105
91177308-0d34-0410-b5e6-96231b3b80d8
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14823035161.ad0bEf877.13765
Date: Wed, 21 Dec 2016 06:58:36 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 14
on bug 99078<=
/a>
from Furkan
I ran a bisect on the LLVM 3.9 branch, and found the bad commi=
t:=20
commit 25e2616626caafb896517e18cd8aa724fba2b200
Author: Tom Stellard <tho=
mas.stellard@amd.com>
Date: Tue Nov 29 03:41:28 2016 +0000
Merging r280589:
------------------------------------------------------------------------
r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19
lines
AMDGPU: Fix an interaction between WQM and polygon stippling
Summary:
This fixes a rare bug in polygon stippling with non-monolithic pixel
shaders.
The underlying problem is as follows: the prolog part contains the poly=
gon
stippling sequence, i.e. a kill. The main part then enables WQM based on
the
_reduced_ exec mask, effectively undoing most of the polygon stippling.
Since we cannot know whether polygon stippling will be used, the main p=
art
of a non-monolithic shader must always return to exact mode to fix this
problem.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: http=
s://reviews.llvm.org/D23131
------------------------------------------------------------------------
git-svn-id:
https://llvm.org/svn/llvm-project/llvm/branches/release_39@28810=
5
91177308-0d34-0410-b5e6-96231b3b80d8
You are receiving this mail because:
- You are the assignee for the bug.
=
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