Comment # 4
on bug 99158
from Andy Furniss
(In reply to Andy Furniss from comment #3)
> Couldn't get it to crash with valgrind.
>
> Bisect not 100% sure as it seemed to get harder to provoke going back in
> time, but it does seem to need temporal deint and I got -
>
> first bad commit: [d0d5f7600c2e8ab8d0c153787185f7a534753edd]
> Revert "st/vdpau: use linear layout for output surfaces
>
> The revert reverts from current head, so I will test for a while like that.
I've been running OK with the revert reverted for some time now, testing with a
script that repeatedly starts kodi, so it does seem to be this commit that
causes some timing issue with vdpau temporal deint.