From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 99292] GPU hang in High Fidelity Date: Tue, 17 Jan 2017 13:03:21 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1318005726==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id CF71F6E419 for ; Tue, 17 Jan 2017 13:03:20 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1318005726== Content-Type: multipart/alternative; boundary="14846582000.720b.14501"; charset="UTF-8" --14846582000.720b.14501 Date: Tue, 17 Jan 2017 13:03:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99292 --- Comment #4 from Christoph Haag --- Someone said that with mesa with --enable-debug it runs in an assert before= the gpu hang happens, so I tried it to add it to the bug report, but this did n= ot happen for me. I get no assert and the GPU still hangs with --enable-debug. Just an idea, since High Fidelity has had the other known application side rendering bug, it's possible there is a buggy shader that the compiler does= n't catch. --=20 You are receiving this mail because: You are the assignee for the bug.= --14846582000.720b.14501 Date: Tue, 17 Jan 2017 13:03:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 4 on bug 99292<= /a> from Christoph Haag
Someone said that with mesa with --enable-debug it runs in an =
assert before the
gpu hang happens, so I tried it to add it to the bug report, but this did n=
ot
happen for me. I get no assert and the GPU still hangs with --enable-debug.

Just an idea, since High Fidelity has had the other known application side
rendering bug, it's possible there is a buggy shader that the compiler does=
n't
catch.


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