* [Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
2017-01-21 17:27 [Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly bugzilla-daemon
@ 2017-01-23 10:54 ` bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #1 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
Can you try recording an apitrace which reproduces the issue? Thanks!
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #2 from Timothy Arceri <t_arceri@yahoo.com.au> ---
You can see the issue in the progress bar on the main loading screen:
https://drive.google.com/open?id=0B-f68fD4PtpBZmx0M2VPUU1oRms
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #3 from Timothy Arceri <t_arceri@yahoo.com.au> ---
The game requests a compatibility profile but its using OpenGL features from
3.1+. Overriding the version doesn't fix the issue, so may be related, may not.
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^ permalink raw reply [flat|nested] 11+ messages in thread* [Bug 99484] Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #4 from Timothy Arceri <t_arceri@yahoo.com.au> ---
(In reply to Timothy Arceri from comment #3)
> The game requests a compatibility profile but its using OpenGL features from
> 3.1+. Overriding the version doesn't fix the issue, so may be related, may
> not.
Umm. I'm not sure what made me think this is using 3.1+ but I don't think that
is correct.
Also running the trace on i965 produces correct output.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #5 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the
problem.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #6 from Andreas Boll <andreas.boll.dev@gmail.com> ---
(In reply to Timothy Arceri from comment #5)
> Running Mesa master with llvm 3.8 (instead of 5.0 from git) resolves the
> problem.
Be aware that llvm 3.8 degrades OpenGL support for radeonsi. Just check your
glxinfo output.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #7 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Bisected the llvm regression to a change in llvm 4.0
commit f991e38d156c4c10c609ca8425a7c31b951ecbed
Author: James Molloy <james.molloy@arm.com>
Date: Thu Sep 1 10:44:35 2016 +0000
[SimplifyCFG] Change the algorithm in SinkThenElseCodeToEnd
However the output from R600_DEBUG=vs,fs is identical apart from the value of
code_size reported for one of the shaders.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
Timothy Arceri <t_arceri@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://bugs.llvm.org/show_
| |bug.cgi?id=32001
--- Comment #8 from Timothy Arceri <t_arceri@yahoo.com.au> ---
Adding llvm bug report.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
--- Comment #9 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
A possible fix here https://reviews.llvm.org/D30609.
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https://bugs.freedesktop.org/show_bug.cgi?id=99484
Samuel Pitoiset <samuel.pitoiset@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #10 from Samuel Pitoiset <samuel.pitoiset@gmail.com> ---
Just pushed a workaround for this issue in Mesa.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=7751ed39e40e08e5aa0633d018c9f25ad17f9bb0
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